From May 5 to 7, 2016, the Faculty of Environmental Design at Université de Montréal will be presenting the 2016 edition of the graduating students’ exhibition. More than 300 projects will be on display this year representing the Faculty’s various disciplines: architecture, landscape architecture, industrial design, interior design, game design and urban planning. For the first time, work by graduate students will also be part of the exhibition. To provide context for these projects demonstrating students’ strong creative talent and openness to multidisciplinary collaboration and experimentation, the exhibition launch will feature a keynote address by Éric Fournier, Partner and Executive Producer with Moment Factory, entitled Diversity of Talent as the Engine of Creativity.
The backdrop to the exhibition will be the theme Reflections, which refers to the process by which students use their imagination to create a concrete response to a specific problem, as well as to the thoughtful reactions evoked by their designs.
The opening ceremonies will begin on Thursday, May 5, 2016, at 5 p.m., with the opening presentation by Moment Factory, but the media will have access starting at 4 p.m. The exhibition is free of charge and will be open to the public on May 6 from 4 p.m. to 8 p.m. and on May 7 from 12 p.m. to 4 p.m. in the Faculty of Environmental Design pavilion located at 2940 De la Côte-Sainte-Catherine Road in Montréal.
Architecture: Studio-X Détroit: Space with potential for the imagination, by Ève Beaumont-Cousineau
Detroit is at a crossroads in its history. Recently out of bankruptcy, the city is anticipating major change. The era of the automobile is over, but what will the Detroit of the future be like? This project is a laboratory of ideas exploring the future of Detroit through interdisciplinary research and experimentation. It provides a physical space for meetings, facilities, exhibitions, workshops, conferences and other events that bring thinking and doing to life. The project draws on the underlying memory of the city and the site on which it is built: the former heart of the African-American community that was razed and paved over to become part of Interstate 375. The highway is a symbol of the automobile—the mainstay of Detroit’s prosperity in its heyday and, following a period of decline at the beginning of the century, once again a trigger of the city’s rebirth. This intellectual infrastructure, a veritable incubator of collective reflection on Detroit’s regenerative potential, serves to question, stimulate and feed the city’s metamorphic process.
Landscape Architecture: Parc du castor, by Mathieu Boileau, Kim Coussa and Youssef El Saai
Saint-Vincent is a Laval neighbourhood located beside Rivière des Prairies. Currently in a period of devitalization, Vieux-Saint-Vincent-de-Paul is an area rich in heritage buildings. The projects by graduating students are dedicated to planning and redesigning various sectors of Saint‑Vincent-de-Paul in order to bring new life to the neighbourhood. The old village, the residential sector, the banks, the prison area, industrial zones and land slated for development were among the landscape components taken into consideration that together form what is known as the “Saint-Vincent-de-Paul Mosaic.” In the Parc du castor project, the stream—the very essence of the park—is integrated crossways so that a landscape ambience permeates the space. Users will enjoy the continuous presence of flowing water as they stroll. This type of crossing also serves to create a landscaped public space in which people, wildlife and vegetation are all at home. In addition to serving as a retaining structure, the rocks can be used as seats, stepping stones or dams—the beavers would be proud!
Industrial Design: Stations – Modular urban system
by René Vu and Étienne Vernier
Jan Gehl asked a thought-provoking question: “How can the notions of temporary and permanent be reimagined in order to ensure that urban landscaping evolves in tandem with rapidly changing urban culture?” Stations responds to the unique excitement of a dynamic city such as Montréal by providing a versatile and scalable solution adapted to a multitude of urban situations. This modular system can be quickly disassembled and reassembled to create configurations such as recreation areas, restaurant patios, kiosks, event facilities, temporary boutiques and much more.
Interior Design: Centre Phoenix , by Haba Lamia Yanel
Centre Phoenix is located in the heart of the Old Port of Montreal, where it welcomes women who are victims of conjugal violence, together with their children. It is meant to be a place of regeneration and to play a key role in the transition towards wellbeing and independence for these women, who are psychologically and economically destitute. The design elements of this project foster the convalescence of users by providing flexible common areas and creating a welcoming environment. Symbolism being an important element at this stage, the physical environment represents the transformation process from the moment one enters.
Game Design: Double-Vie : La Résistance, by
Marion Esquian, Alexandre Giroux, Matthew Legault and Jean-François Morin
Double-Vie : La Résistance is a primarily narrative and strategic 2D video game with a two-phase structure. The player assumes the role of Émile Chevalier, a French innkeeper and member of the Resistance during the Second World War. Émile’s mission is to disrupt the German occupation and avenge the death of a close friend. The first phase takes place during the day, as the player tries to gather as much information as possible by chatting with guests at the inn. If the player is skilful, enough information will be collected in a daily journal to allow him to make informed, strategic decisions during the game’s second phase, at night. At this point, Émile becomes a member of the Resistance directing his forces to achieve objectives with as little loss of life as possible. Full of emotion and suspense, Double-Vie : La Résistance will create lasting memories for anyone playing it.
Urban Planning: Promenade Fleuve-Montagne: An important legacy of Montréal’s 375th anniversary, by
During celebrations marking the 375th anniversary, one of Montréal’s main objectives is to complete several green infrastructure projects, including a network of urban walking paths. The primary purpose is to give pedestrians more room and improve the quality of life in Montréal by providing additional green space designed on a human scale. Montréal’s 375th anniversary is an exceptional opportunity to create the first of these pedestrian spaces. Promenade Fleuve‑Montagne is a forward-looking project that will serve as a model for future designs. This final project focuses on a key segment of the axis between the river and the mountain. The goal is to create a space rich in heritage that tells the story of Montréal through its architecture. The unique design imagined on a human scale for a safe and coherent experience.
About the Faculty of Environmental Design
The mission of the Faculty of Environmental Design is to train high-calibre professionals and researchers who are qualified to contribute to progress and innovation in design practices. The Faculty is recognized for offering students a rich and stimulating learning environment in a context of intellectual freedom in which students acquire innovative work methods and develop the kind of critical thinking and professional discipline that allow them to become responsible citizens aware of the issues facing them.